Please use this identifier to cite or link to this item: http://hdl.handle.net/10790/5729

Security Analysis of Game Engines

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Item Summary

Title:Security Analysis of Game Engines
Authors:Lee, Chase Lum
Date Issued:Nov 2020
Publisher:University of Hawaiʻi — West Oʻahu
Abstract:
  • Purpose of this research is to perform an analysis of video game engines with respect to security and determine which engine has better quality and has security implementations.

  • Overall goal is to determine which Engine is most secure and examine methods to improve information security characteristics

  • Data collection will be conducted primarily through online resources

  • Analysis will focus on 3 different engines; Unity, Unreal Engine, and Godot Engine

  • Results will describe the collected data along with assumptions and constraints

Description:A student presentation to the Fall 2020 Student Research and Creative Works Symposium
Pages/Duration:1 pages
URI:http://hdl.handle.net/10790/5729
Rights:Attribution-NonCommercial-NoDerivs 3.0 United States
http://creativecommons.org/licenses/by-nc-nd/3.0/us/
Appears in Collections: Fall 2020


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