Please use this identifier to cite or link to this item: http://hdl.handle.net/10790/5670

Impact of Online Games on Student Performance for Mathematics

File Size Format  
ssym-fall2020-0008.pdf 420.25 kB Adobe PDF View/Open

Item Summary

dc.contributor.author Peralta-Sumoba, Jessica
dc.date.accessioned 2021-05-24T17:06:10Z
dc.date.available 2021-05-24T17:06:10Z
dc.date.issued 2020-11
dc.identifier.uri http://hdl.handle.net/10790/5670
dc.description A student presentation to the Fall 2020 Student Research and Creative Works Symposium
dc.description.abstract Traditionally, lessons are done face-to-face with technology used as a small supplement to lessons. Now that online or distance-learning has become our “new normal” due to COVID-19, it is important to use all resources that are available. There have been several interventions investigating how online games contribute to performance in mathematics. Games are forms of entertainment and fun but can also be used as educational tools. Adding online math games to support curriculum helps make a stressful subject like math into something fun and entertaining.
dc.format.extent 1 page
dc.language.iso English
dc.publisher University of Hawaiʻi — West Oʻahu
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/
dc.title Impact of Online Games on Student Performance for Mathematics
dc.type Presentation
dc.type.dcmi text
Appears in Collections: Fall 2020


Please email libraryada-l@lists.hawaii.edu if you need this content in ADA-compliant format.

This item is licensed under a Creative Commons License Creative Commons