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Security Analysis of Game Engines

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dc.contributor.author Lee, Chase Lum
dc.date.accessioned 2021-05-24T17:15:59Z
dc.date.available 2021-05-24T17:15:59Z
dc.date.issued 2020-11
dc.identifier.uri http://hdl.handle.net/10790/5729
dc.description A student presentation to the Fall 2020 Student Research and Creative Works Symposium
dc.description.abstract <ul><li>Purpose of this research is to perform an analysis of video game engines with respect to security and determine which engine has better quality and has security implementations.</li> <li>Overall goal is to determine which Engine is most secure and examine methods to improve information security characteristics</li> <li>Data collection will be conducted primarily through online resources </li> <li>Analysis will focus on 3 different engines; Unity, Unreal Engine, and Godot Engine</li> <li>Results will describe the collected data along with assumptions and constraints</li></ul>
dc.format.extent 1 pages
dc.language.iso English
dc.publisher University of Hawaiʻi — West Oʻahu
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/
dc.title Security Analysis of Game Engines
dc.type Presentation
dc.type.dcmi text
Appears in Collections: Fall 2020


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