Cybersecurity Threat Mitigation for Online Gaming Environments
| dc.contributor.author | Ligsay, Eric | |
| dc.date.accessioned | 2021-05-24T17:14:27Z | |
| dc.date.available | 2021-05-24T17:14:27Z | |
| dc.date.issued | 2020-11 | |
| dc.description | A student presentation to the Fall 2020 Student Research and Creative Works Symposium | |
| dc.description.abstract | Mitigating cyber security threats for online gaming is very important in our gaming environment. to include denial of service and social engineering attacks to gain sensitive personal information. The purpose of this study i was to examine the techniques selected by adversaries to conduct a cyber attack. | |
| dc.format.extent | 1 page | |
| dc.identifier.uri | http://hdl.handle.net/10790/5720 | |
| dc.language.iso | English | |
| dc.publisher | University of Hawaiʻi — West Oʻahu | |
| dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | |
| dc.title | Cybersecurity Threat Mitigation for Online Gaming Environments | |
| dc.type | Presentation | |
| dc.type.dcmi | text |
Files
Original bundle
1 - 1 of 1
