Lee, Chase Lum2021-05-242021-05-242020-11http://hdl.handle.net/10790/5729A student presentation to the Fall 2020 Student Research and Creative Works Symposium<ul><li>Purpose of this research is to perform an analysis of video game engines with respect to security and determine which engine has better quality and has security implementations.</li> <li>Overall goal is to determine which Engine is most secure and examine methods to improve information security characteristics</li> <li>Data collection will be conducted primarily through online resources </li> <li>Analysis will focus on 3 different engines; Unity, Unreal Engine, and Godot Engine</li> <li>Results will describe the collected data along with assumptions and constraints</li></ul>1 pagesEnglishAttribution-NonCommercial-NoDerivs 3.0 United StatesSecurity Analysis of Game EnginesPresentation