The Effects of Playing Video Games
dc.contributor.author | Carrillo, Maria | |
dc.date.accessioned | 2021-12-22T20:29:00Z | |
dc.date.available | 2021-12-22T20:29:00Z | |
dc.date.issued | 2021-11 | |
dc.description | A student presentation to the Fall 2021 Student Research and Creative Works Symposium | |
dc.description.abstract | Video games are modernized and built for access using specific electronic devices such as computers, video game consoles and mobile devices. <br>Popularity has risen among many individuals of distinct age groups worldwide, to include the United States. There is a concern that adolescents may be the most impacted group when engaging in video game play. <br>The purpose of this research project is to examine and review evidence found in studies related to the various types of effects associated with playing video games. <br>The effects of video games are often seen in areas of a players life involving their physical and psychological health, as well as overall welfare when exposed to present dangers in cybersecurity. | |
dc.format.extent | 1 page | |
dc.identifier.uri | http://hdl.handle.net/10790/6835 | |
dc.language.iso | English | |
dc.publisher | University of Hawaiʻi — West Oʻahu | |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | |
dc.title | The Effects of Playing Video Games | |
dc.type | Presentation | |
dc.type.dcmi | text |
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