Security Analysis of Game Engines

Loading...
Thumbnail Image

Contributor

Advisor

Department

Instructor

Depositor

Speaker

Researcher

Consultant

Interviewer

Interviewee

Narrator

Transcriber

Annotator

Journal Title

Journal ISSN

Volume Title

Publisher

University of Hawaiʻi — West Oʻahu

Volume

Number/Issue

Starting Page

Ending Page

Alternative Title

Abstract

  • Purpose of this research is to perform an analysis of video game engines with respect to security and determine which engine has better quality and has security implementations.
  • Overall goal is to determine which Engine is most secure and examine methods to improve information security characteristics
  • Data collection will be conducted primarily through online resources
  • Analysis will focus on 3 different engines; Unity, Unreal Engine, and Godot Engine
  • Results will describe the collected data along with assumptions and constraints

Description

A student presentation to the Fall 2020 Student Research and Creative Works Symposium

Keywords

Citation

DOI

Extent

1 pages

Format

Geographic Location

Time Period

Related To

Related To (URI)

Table of Contents

Rights

Attribution-NonCommercial-NoDerivs 3.0 United States

Rights Holder

Catalog Record

Local Contexts

Email libraryada-l@lists.hawaii.edu if you need this content in ADA-compliant format.