Security Analysis of Game Engines
dc.contributor.author | Lee, Chase Lum | |
dc.date.accessioned | 2021-05-24T17:15:59Z | |
dc.date.available | 2021-05-24T17:15:59Z | |
dc.date.issued | 2020-11 | |
dc.description | A student presentation to the Fall 2020 Student Research and Creative Works Symposium | |
dc.description.abstract | <ul><li>Purpose of this research is to perform an analysis of video game engines with respect to security and determine which engine has better quality and has security implementations.</li> <li>Overall goal is to determine which Engine is most secure and examine methods to improve information security characteristics</li> <li>Data collection will be conducted primarily through online resources </li> <li>Analysis will focus on 3 different engines; Unity, Unreal Engine, and Godot Engine</li> <li>Results will describe the collected data along with assumptions and constraints</li></ul> | |
dc.format.extent | 1 pages | |
dc.identifier.uri | http://hdl.handle.net/10790/5729 | |
dc.language.iso | English | |
dc.publisher | University of Hawaiʻi — West Oʻahu | |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | |
dc.title | Security Analysis of Game Engines | |
dc.type | Presentation | |
dc.type.dcmi | text |
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